Over 10 mio. titler Fri fragt ved køb over 499,- Hurtig levering 30 dages retur

The Advanced Game Developer's Toolkit

- Create Amazing Web-based Games with JavaScript and HTML5

Bog
  • Format
  • Bog, paperback
  • Engelsk

Normalpris

kr. 309,95

Medlemspris

kr. 289,95
  • Du sparer kr. 20,00
  • Fri fragt
Som medlem af Saxo Premium 20 timer køber du til medlemspris, får fri fragt og 20 timers streaming/md. i Saxo-appen. De første 7 dage er gratis for nye medlemmer, derefter koster det 99,-/md. og kan altid opsiges. Løbende medlemskab, der forudsætter betaling med kreditkort. Fortrydelsesret i medfør af Forbrugeraftaleloven. Mindstepris 0 kr. Læs mere

Beskrivelse

Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design.

You’ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you’re comfortable using.

You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web.

The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.

What You'll Learn

Work with advanced tile-based design techniques for puzzle, platform and maze games

Use Tiled Editor to build game worldsBuild path-finding and AI systems using Line of Sight and A* (A-Star)Make isometric gamesManage complexity to build games of any size that scale seamlesslyWho This Book Is For 



Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every lineof code they write, without resorting to quick fixes. 

Læs hele beskrivelsen
Detaljer
  • SprogEngelsk
  • Sidetal185
  • Udgivelsesdato05-07-2017
  • ISBN139781484210987
  • Forlag Apress
  • FormatPaperback
Størrelse og vægt
coffee cup img
10 cm
book img
17,8 cm
25,4 cm

Anmeldelser

Vær den første!

Log ind for at skrive en anmeldelse.

Findes i disse kategorier...