Real-Time Rendering, Fourth Edition
- Format
- E-bog, PDF
- Engelsk
Normalpris
Medlemspris
Beskrivelse
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Detaljer
- SprogEngelsk
- Sidetal1198
- Udgivelsesdato06-08-2018
- ISBN139781351816151
- Forlag Crc Press
- FormatPDF
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