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Programming Games with Java - 11th Edition

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  • Format
  • Bog, paperback
  • Engelsk
  • 716 sider

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kr. 974,95

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Beskrivelse

PROGRAMMING GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a 2D Java GUI game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity:



• Safecracker – Decipher a secret combination using clues from the computer

• Tic Tac Toe – The classic game

• Match Game – Find matching pairs of hidden photos – use your own photos

• Pizza Delivery – A business simulation where you manage a small pizza shop for a night

• Moon Landing – Land a module on the surface of the moon



This course requires Microsoft Windows 10 or macOSor Ubuntu Linux. To complete this Java tutorial, you will need to have the Java Development Kit (JDK) 11th Standard Edition from Oracle installed on your computer. This tutorial uses the free NetBeans 11 IDE (Integrated Development Environment) for building and testing Java applications but can be adapted to other IDEs. The Java source code and all needed multimedia files are available for download from the publisher's website (KidwareSoftware.com) after book registration.

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Detaljer
  • SprogEngelsk
  • Sidetal716
  • Udgivelsesdato25-11-2019
  • ISBN139781937161347
  • Forlag Kidware Software
  • MålgruppeFrom age 0
  • FormatPaperback
  • Udgave11th Edition
Størrelse og vægt
  • Vægt1768 g
  • Dybde3,8 cm
  • coffee cup img
    10 cm
    book img
    21,6 cm
    28 cm

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