Object-oriented Programming For game development
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- Bog, hæftet
- Engelsk
- 164 sider
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Beskrivelse
In today's fast-paced gaming industry, creating immersive and scalable games requires more than just creativity-it demands a solid understanding of programming. Object-Oriented Programming for Game Development is your guide to harnessing the power of OOP techniques to build efficient, modular, and high-performance games.
This book will help you understand how OOP simplifies complex game development tasks, from designing characters and environments to creating intelligent NPCs and dynamic game mechanics. Whether you're a beginner or an experienced developer, this book equips you with the knowledge to design, optimize, and maintain your games with ease.
You'll start with the fundamentals of OOP-classes, objects, inheritance, and more-then gradually move to advanced topics like design patterns, cross-platform development, and debugging. By the end, you'll have hands-on experience building 2D and 3D games that incorporate the best practices of OOP and are ready to be deployed across platforms.
With practical projects, real-world case studies, and expert insights, this book ensures that you not only learn programming but also apply it to the exciting world of game development.
What You'll Learn:
OOP Fundamentals: Classes, objects, inheritance, polymorphism, and encapsulation.Game Mechanics: Build core mechanics like player movement, AI, and interactive game elements.Advanced Techniques: Implement design patterns like Singleton, Factory, and Observer.Cross-Platform Strategies: Develop games that work seamlessly across various platforms.Optimization & Debugging: Troubleshoot and fine-tune your game projects for peak performance.
Detaljer
- SprogEngelsk
- Sidetal164
- Udgivelsesdato13-12-2024
- ISBN139798303603356
- Forlag Independently Published
- MålgruppeFrom age 0
- FormatHæftet
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