Over 10 mio. titler Fri fragt ved køb over 499,- Hurtig levering 30 dages retur

Mastering the Microsoft Kinect

- Body Tracking, Object Detection, and the Azure Cloud Services

  • Format
  • E-bog, ePub
  • Engelsk
Er ikke web-tilgængelig
E-bogen er DRM-beskyttet og kræver et særligt læseprogram

Normalpris

kr. 524,95

Medlemspris

kr. 474,95
Som medlem af Saxo Premium 20 timer køber du til medlemspris, får fri fragt og 20 timers streaming/md. i Saxo-appen. De første 7 dage er gratis for nye medlemmer, derefter koster det 99,-/md. og kan altid opsiges. Løbende medlemskab, der forudsætter betaling med kreditkort. Fortrydelsesret i medfør af Forbrugeraftaleloven. Mindstepris 0 kr. Læs mere

Beskrivelse

Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen.The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to 'see' objects and respond to their environment.What You Will LearnVisualize color, depth, and body dataCalculate angles between different body jointsAnalyze human motion and create fitness applicationsRecognize objects and voice using cloud-powered artificial intelligenceRemove the background from a scene to create virtual worldsWho This Book Is ForDevelopers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine.

Læs hele beskrivelsen
Detaljer
  • SprogEngelsk
  • Udgivelsesdato12-04-2022
  • ISBN139781484280706
  • Forlag Apress
  • FormatePub

Anmeldelser

Vær den første!

Log ind for at skrive en anmeldelse.

Findes i disse kategorier...