Over 10 mio. titler Fri fragt ved køb over 499,- Hurtig levering 30 dages retur

Lectures in Game Theory for Computer Scientists

Forfatter: info mangler
Bog
  • Format
  • Bog, hardback
  • Engelsk

Normalpris

kr. 984,95

Medlemspris

kr. 924,95
  • Du sparer kr. 60,00
  • Fri fragt
Som medlem af Saxo Premium 20 timer køber du til medlemspris, får fri fragt og 20 timers streaming/md. i Saxo-appen. De første 7 dage er gratis for nye medlemmer, derefter koster det 99,-/md. og kan altid opsiges. Løbende medlemskab, der forudsætter betaling med kreditkort. Fortrydelsesret i medfør af Forbrugeraftaleloven. Mindstepris 0 kr. Læs mere

Beskrivelse

Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

Læs hele beskrivelsen
Detaljer
Størrelse og vægt
  • Vægt770 g
  • Dybde2,3 cm
  • coffee cup img
    10 cm
    book img
    17,9 cm
    25,4 cm

    Anmeldelser

    Vær den første!

    Log ind for at skrive en anmeldelse.

    Findes i disse kategorier...