Gamification in the RhetComp Curriculum
- Format
- Bog, paperback
- Engelsk
- 336 sider
- Indgår i serie
- +1
Normalpris
Medlemspris
- Du sparer kr. 65,00
- Fri fragt
-
Leveringstid: 7-9 Hverdage (Sendes fra fjernlager) Forventet levering: 05-03-2026
- Kan pakkes ind og sendes som gave
Beskrivelse
Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies.
Detaljer
- SprogEngelsk
- Sidetal336
- Udgivelsesdato24-05-2023
- ISBN139781648897054
- Forlag Vernon Press
- MålgruppeFrom age 0
- FormatPaperback
Størrelse og vægt
10 cm
Anmeldelser
Vær den første!
Findes i disse kategorier...
- Fagbøger
- Andre fagbøger
- Samfund og samfundsvidenskab
- Samfund og kultur: generelt
- Kultur- og medievidenskab
- Medievidenskab
- Gamification in the RhetComp Curriculum