Over 10 mio. titler Fri fragt ved køb over 499,- Hurtig levering 30 dages retur

Games, Learning, and Society

- Learning and Meaning in the Digital Age

Forfatter: info mangler
Bog

Normalpris

kr. 364,95

Medlemspris

kr. 344,95
  • Du sparer kr. 20,00
  • Fri fragt
Som medlem af Saxo Premium 20 timer køber du til medlemspris, får fri fragt og 20 timers streaming/md. i Saxo-appen. De første 7 dage er gratis for nye medlemmer, derefter koster det 99,-/md. og kan altid opsiges. Løbende medlemskab, der forudsætter betaling med kreditkort. Fortrydelsesret i medfør af Forbrugeraftaleloven. Mindstepris 0 kr. Læs mere

Beskrivelse

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

Læs hele beskrivelsen
Detaljer
Størrelse og vægt
  • Vægt660 g
  • Dybde3,3 cm
  • coffee cup img
    10 cm
    book img
    15,2 cm
    22,6 cm

    Anmeldelser

    Vær den første!

    Log ind for at skrive en anmeldelse.

    Findes i disse kategorier...