- Format
- Bog, mixed media
- Engelsk
- 338 sider
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Leveringstid: 7-12 Hverdage (Sendes fra fjernlager) Forventet levering: 03-03-2026
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Beskrivelse
This book will guide you through the basic game development process using Python,covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resourcesare available for use as a textbook.FEATURES:Teaches basic game development concepts using Python including graphics, sound,artificial intelligence, animation, game engines, collision detection, Web-basedgames, and moreIncludes code samples using PygameFeatures new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12)Includes a companion disc with example code, games assets, and color figures
Detaljer
- SprogEngelsk
- Sidetal338
- Udgivelsesdato22-02-2021
- ISBN139781683926276
- Forlag Mercury Learning & Information
- FormatMixed media
- Udgave2nd Revised edition
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