Disability and Video Games
- Practices of En-/Disabling Modes of Digital Gaming
- Format
- E-bog, ePub
- Engelsk
- Indgår i serie
Normalpris
Medlemspris
Beskrivelse
This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on 'disabled' gaming and that preconceives users as either 'able-bodied,' 'normal' or as 'disabled,' 'deficit,' or 'unable to play,' our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.
Detaljer
- SprogEngelsk
- Udgivelsesdato18-12-2023
- ISBN139783031343742
- Forlag Springer International Publishing
- FormatePub
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