- Format
- Bog, paperback
- Engelsk
Normalpris
Medlemspris
- Du sparer kr. 15,00
- Fri fragt
-
Leveringstid: 7-12 Hverdage (Sendes fra fjernlager) Forventet levering: 05-03-2026
- Kan pakkes ind og sendes som gave
Beskrivelse
Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will LearnDiscover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modulesIntegrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functionsWho This Book Is ForGameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.
Detaljer
- SprogEngelsk
- Sidetal206
- Udgivelsesdato29-11-2018
- ISBN139781484238608
- Forlag Apress
- FormatPaperback
Størrelse og vægt
Anmeldelser
Vær den første!
Findes i disse kategorier...
- Fagbøger
- Andre fagbøger
- Data- og informationsteknologi
- Programmering / softwareudvikling
- Grafisk programmering
- Developing Turn-Based Multiplayer Games
- Fagbøger
- Andre fagbøger
- Data- og informationsteknologi
- Informatik
- Developing Turn-Based Multiplayer Games
- Fagbøger
- Andre fagbøger
- Data- og informationsteknologi
- Programmering / softwareudvikling
- Programmeringssprog og scriptsprog
- Developing Turn-Based Multiplayer Games
- Fagbøger
- Andre fagbøger
- Data- og informationsteknologi
- Computere og hardware
- Developing Turn-Based Multiplayer Games
- Fagbøger
- Andre fagbøger
- Data- og informationsteknologi
- Programmering / softwareudvikling
- Kompilatorer og fortolkere
- Developing Turn-Based Multiplayer Games