Advanced C++ Game Engine Systems
- Format
- Bog, paperback
- Engelsk
- 374 sider
- Indgår i serie
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Beskrivelse
Build Game Engines That Run Circles Around the Competition
Tired of "intro" books that never go deep?
This is the real C++ game engine playbook-packed with advanced systems, proven patterns, and hard-hitting techniques that separate hobby projects from professional-grade engines.
Inside you'll discover:
Blazing-fast ECS frameworks that scale effortlessly
Lightning-quick scripting integration for flexible gameplay
Smooth animation systems and bulletproof scene management
Multiplayer networking with rock-solid sync and anti-cheat
Pro-level debugging & profiling to crush performance bottlenecks
Cross-platform deployment without the headaches
If you want to ship faster, scale bigger, and keep your players hooked, this is your edge.
Stop tinkering. Start building.
Your engine. Your rules. Your breakthrough.
Detaljer
- SprogEngelsk
- Sidetal374
- Udgivelsesdato09-08-2025
- ISBN139798297191679
- Forlag Independently Published
- MålgruppeFrom age 0
- FormatPaperback
- Udgave0
Størrelse og vægt
10 cm
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